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SCRUM

Scrum is an agile way to manage a project, usually software development. Agile software development with Scrum is often perceived as a methodology; but rather than viewing Scrum as methodology, think of it as a framework for managing a process. In the agile Scrum world, instead of providing complete, detailed descriptions of how everything is to be done on a project, much of it is left up to the Scrum software development team. This is because the team will know best how to solve the problem they are presented. This is why in Scrum development, for example, a sprint planning meeting is described in terms of the desired outcome (a commitment to a set of features to be developed in the next sprint) instead of a set of Entry criteria, Task definitions, Validation criteria, Exit criteria (ETVX) and so on, as would be provided in most methodologies.

Scrum relies on a self-organizing, cross-functional team. The scrum team is self-organizing in that there is no overall team leader who decides which person will do which task or how a problem will be solved. Those are issues that are decided by the team as a whole.
And in Scrum, a team is cross functional, meaning everyone is needed to take a feature from idea to implementation. Within agile development, Scrum teams are supported by two specific roles. The first is a ScrumMaster, who can be thought of as a coach for the team, helping team members use the Scrum process to perform at the highest level. The product owner (PO) is the other role, and in Scrum software development, represents the business, customers or users, and guides the team toward building the right product.

The Scrum model suggests that projects progress via a series of sprints. In keeping with an agile methodology, sprints are timeboxed to no more than a month long, most commonly two weeks. Scrum methodology advocates for a planning meeting at the start of the sprint, where team members figure out how many items they can commit to, and then create a sprint backlog – a list of the tasks to perform during the sprint. During an agile Scrum sprint, the Scrum team takes a small set of features from idea to coded and tested functionality. At the end, these features are done, meaning coded, tested and integrated into the evolving product or system.On each day of the sprint, all team members should attend a daily Scrum meeting, including the ScrumMaster and the product owner. This meeting is timeboxed to no more than 15 minutes. During that time, team members share what they worked on the prior day, will work on that day, and identify any impediments to progress.

The Scrum model sees daily scrums as a way to synchronize the work of team members as they discuss the work of the sprint. At the end of a sprint, the team conducts a sprint review during which the team demonstrates the new functionality to the PO or any other stakeholder who wishes to provide feedback that could influence the next sprint. This feedback loop within Scrum software development may result in changes to the freshly delivered functionality, but it may just as likely result in revising or adding items to the product backlog. Another activity in Scrum project management is the sprint retrospective at the end of each sprint. The whole team participates in this meeting, including the ScrumMaster and PO. The meeting is an opportunity to reflect on the sprint that has ended, and identify opportunities to improve.
The primary artifact in Scrum development is, of course, the product itself. The Scrum model expects the team to bring the product or system to a potentially shippable state at the end of each Scrum sprint. The product backlog is another artifact of Scrum. This is the complete list of the functionality that remains to be added to the product. The product owner prioritizes the backlog so the team always works on the most valuable features first. The most popular and successful way to create a product backlog using Scrum methodology is to populate it with user stories, which are short descriptions of functionality described from the perspective of a user or customer. In Scrum project management, on the first day of a sprint and during the planning meeting, team members create the sprint backlog. The sprint backlog can be thought of as the team's to-do list for the sprint, whereas a product backlog is a list of features to be built (written in the form of user stories). The sprint backlog is the list of tasks the team needs to perform in order to deliver the functionality it committed to deliver during the sprint.

Even if you are new to Scrum, you may have heard of a role called the ScrumMaster. The ScrumMaster is the team's coach, and helps Scrum practitioners achieve their highest level of performance. In the Scrum process, a ScrumMaster differs from a traditional project manager in many ways, including that this role does not provide day-to-day direction to the team and does not assign tasks to individuals. A good ScrumMaster shelters the team from outside distractions, allowing team members to focus maniacally during the sprint on the goal they have selected. While the ScrumMaster focuses on helping the team be the best that it can be, the product owner works to direct the team to the right goal. The product owner does this by creating a compelling vision of the product, and then conveying that vision to the team through the product backlog. The product owner is responsible for prioritizing the backlog during Scrum development, to ensure it’s up to par as more is learned about the system being built, its users, the team and so on.

The third and final role in Scrum project management is the Scrum team itself. Although individuals may join the team with various job titles, in Scrum, those titles are insignificant. Scrum methodology states that each person contributes in whatever way they can to complete the work of each sprint. This does not mean that a tester will be expected to re-architect the system; individuals will spend most (and sometimes all) of their time working in whatever discipline they worked before adopting the agile Scrum model. But with Scrum, individuals are expected to work beyond their preferred disciplines whenever doing so would be for the good of the team. One way to think of the interlocking nature of these three roles in this agile methodology is as a racecar. The Scrum team is the car itself, ready to speed along in whatever direction it is pointed. The product owner is the driver, making sure that the car is always going in the right direction. And the ScrumMaster is the chief mechanic, keeping the car well tuned and performing at its best.

What's so special about scrum?
With scrum, the product is built in a series of fixed-length iterations called sprints that give teams a framework for shipping software on a regular cadence. Milestones–i.e., the end of a sprint–come frequently, bringing with them a feeling of tangible progress with each cycle that focuses and energizes everyone. ("Continuous inspiration" for the win!) Short iterations also reinforce the importance of good estimation and fast feedback from tests–both recurring struggles in waterfall projects.
Scrum calls for four ceremonies that bring structure to each sprint:
Sprint planning
Daily stand-up
Sprint demo
Sprint retrospective
During a sprint, visual artifacts like task boards and burndown charts, visible to the team and spectators alike, are powerful motivators. They drive a spirit of "we're doing this!" Having the opportunity to show off new work at the sprint demo is equally motivating, and the consistent, incremental feedback the team gets from stakeholders at each demo creates a powerful way to develop products.
Scrum done well–which is to say, not "waterfall with stand-ups"–can be a massive catalyst for improving team productivity and morale, and the product development process as a whole.
Three essential roles for scrum success
A scrum team has a slightly different composition than a traditional waterfall project, with three specific roles: product owner, scrum master, and the development team. And because scrum teams are cross-functional, "the development team" includes testers, designers, and ops engineers in addition to developers.
The product owner
Product owners are the champions for their product. They are focused on understanding business and market requirements, then prioritizing the work to be done by the engineering team accordingly. Effective product owners:
Build and manage the product backlog
Closely partner with the business and the team to ensure everyone understands the work items in the product backlog
Give the team clear guidance on which features to deliver next
Decide when to ship the product with the predisposition towards more frequent delivery
Keep in mind that a product owner is not a project manager. Product owners are not managing the status of the program. They focus on ensuring the development team delivers the most value to the business. Also, it's important that the product owner be an individual. No development team wants mixed guidance from multiple product owners.
The scrum master
Scrum masters are the champion for scrum within their team. They coach the team, the product owner, and the business on the scrum process and look for ways to fine-tune their practice of it. An effective scrum master deeply understands the work being done by the team and can help the team optimize their delivery flow. As the facilitator-in-chief, they schedule the needed resources (both human and logistical) for sprint planning, stand-up, sprint review, and the sprint retrospective.
Scrum masters also look to resolve impediments and distractions for the development team, insulating them from external disruptions whenever possible.
Part of the scrum master's job is to defend against an anti-pattern common among teams new to scrum: changing the sprint's scope after it has already begun. Product owners will sometimes ask, "Can't we get this one more super-important little thing into this sprint?" But keeping scope air tight reinforces good estimation and product planning–not to mention fends off a source of disruption to the development team.
Scrum masters are commonly mistaken for project managers, when in fact, project managers don't really have a place in the scrum methodology. A scrum team controls its own destiny and self-organizes around their work. Agile teams use pull models where the team pulls a certain amount of work off the backlogand commits to completing it that sprint, which is very effective in maintaining quality and ensuring optimum performance of the team over the long-term. Neither scrum masters nor project managers nor product owners push work to the team (which, by contrast, tends to erode both quality and morale).

The scrum team
Scrum teams are the champions for sustainable development practices. The most effective scrum teams are tight-knit, co-located, and usually 5 to 7 members. Team members have differing skill sets, and cross-train each other so no one person becomes a bottleneck in the delivery of work. Strong scrum teams approach their project with a clear "we" attitude. All members of the team help one another to ensure a successful sprint completion.
As mentioned above, the scrum team drives the plan for each sprint. They forecast how much work they believe they can complete over the iteration using their historical velocity as a guide. Keeping the iteration length fixed gives the development team important feedback on their estimation and delivery process, which in turn makes their forecasts increasingly accurate over time.
how to implement Scrum in 10 easy steps:
– Step #1: Get your backlog in order!
– Step #2: How to estimate your product backlog
– Step #3: Sprint Planning/clarify requirements
– Step #4: Sprint Planning/estimate tasks
– Step #5: Create a collaborative workspace
– Step #6: Sprint!
– Step #7: Stand up and be counted!
– Step #8: Track progress with a daily burndown chart
– Step #9: Finish when you said you would
– Step #10: Review, reflect, repeat…

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